New PS4 update reportedly unlocks 7th core for games

PS4 CPUSony’s PS4 has an 8-core CPU, but only 6 of those cores are available for games. Now a new update to the SDK for developers has reportedly unlocked the 7th core to be used for games, while the 8th core will be reserved for system operation and the OS.

It’s a similar story with the Xbox One: 8 cores, but only 6 for games. However, Microsoft changed that earlier this year, as they unlocked the 7th core for game developers (while the 7th core also runs some system operations as well).

This allowed the Xbox One to be a bit better when it comes to CPU power.

Not to be overtaken, Sony has now reportedly unlocked the 7th core for developers to use in games. The PS4 already has a much more powerful GPU than the Xbox One, and this new addition will keep the console as the most powerful one.

The evidence comes from FMOD, an audio middleware supplier, whose recent documentations reveal that the PS4 has 7 cores available instead of 6.

This is what the recent update changelog had to say (our emphasis in bold):

Firelight Technologies FMOD Studio API
Detailed Revision History

17/11/15 1.07.03 – Studio API patch release (build 69975)

Features:

LowLevel API – When using System::recordStart the provided FMOD::Sound can now be any channel count, up/down mixing will be performed as necessary.
LowLevel API – Improved performance of convolution reverb effect when wet is 0 or input goes idle.
LowLevel API – PS4 – Added FMOD_THREAD_CORE6 to allow access to the newly unlocked 7th core.

This isn’t official by any means, as Sony hasn’t made any announcements. Microsoft proudly announced their upgraded Xbox One hardware, and we’re sure that Sony will do the same very soon.

If it’s true.

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  • David Quinn

    If this is true, Sony will have to have done a shit load of work on reducing the OS running in the background. It isn’t impossible, as companies such as Microsoft have compressed their OS to run better on lower end hardware, so hopefully Sony has gone down this path.

    This is probably what the performance boost news was all about a couple months back… interesting.

    • RyuNoHadouken

      Beat me to it

    • Sony isn’t Microsoft at first place so they don’t know about coding to much! If not VAIO computers will still around the top market.

      • Dotcum22

        lol what does coding have to do with Vaio laptops?
        The Laptops all had WIndows OS on them the only thing Sony did was design the exterior looks and interior hardware choices and decide what kind of starting apps would be standard installed on the laptop.

        • You’re absolutely right and I was dead wrong on this one!
          Yeah they use Windows OS basically but the hardware was part of Sony.

          • Stop while you are ahead. The hardware was mainly off the shelf stuff by the same vendors others use.

      • companyoflosers

        ummm you DO know they made several generations of consoles and os’ for said consoles. something like that kind of requires just as much technical knowledge. and the reason VAIO pc’s arent still on the market is because sony spread themselves too thin across too many different areas of the market. the realized this and decided to shut down areas that werent at the company’s core or those that made little profit.

        • Actually the OS was Windows I was wrong about it. They just did the hardware only.
          They should improve it or made a similar like Google Chrome but I guess was to much competition!

          • companyoflosers

            no, like i said, they tried competing in too many areas. TV’s, music devices, PC’s, video games, consoles, ect. they sold off their PC division so they could focus on their major money makers.

          • Yeah maybe you’re right!

  • RealityCheck2015

    COR(e) even better looking PS4 Exclusives incoming then 😛

  • Joe Bo

    They need to unlock something man, lol…. This news of how JC3 is running like shit really has me bummed out. Avalanche is one of my favorite devs. I absolutely LOVED Mad Max… I have it for the X1 though…. Was going to buy JC3 on my PS4 but now looks like I will have to wait till they get it sorted out before I buy. Here’s hoping…

  • Tina Brandy

    I doubt a 7th core is gonna make a big difference. You will hardly be able to tell.

    • Everytime a console enters another stage of its lifecycle, devs understand the hardware better and better and games start utilizing the systems hardware more and more. This would happen anyways without that 7th core. Unlocking it might still add something at least in some exclusives. Of course you won’t be able to say something like ‘there are now 230 instead of 200 ppl in the picture because … you know … 7 cores’ but in 2 years from now, the standard might have shifted enough to really see a difference when comparing that to stuff that’s going on right now.

      • atadakimasu

        Amen

    • Thenameless685

      well they might be able to do 1080p now

  • PlayStation4Life!

    This is a very good thing :). But i believe Sony should change their direction in term of standard gaming. 1080p/30fps should NOT be the standard, it should be 60FPS. I don’t care if they drop the resolution down to like 900p or even 720p.
    Imho, the Uncharted 4 Multiplayer 900p 60fps was a great decision, they should do the same to Horizon Zero Dawn.

    • thedeciderU

      Uncharted 4 really needs to run at 60 FPS. I’m not rebuying the definitive edition on PS5.

      • michaelknight31

        Thats all you gamers from this generation care about if power is all you care about go with pc and leave consoles

        • thedeciderU

          You are dead wrong, but since it is a flagship franchise it is a bit of an upset for some people. It was a commentary on Sony boasting the power of the console more than anything else. It’s also on the business practice of rereleasing games that are from last generation, some which are just 2-3 years old. I am a Wii U owner and play lots of older consoles regularly. Power is not my main priority at all.

        • Thenameless685

          well let me give you a history lesson my non-friend this are the games that did 60 fps at most in the ps1 times

          Sony Playstation (1994 Hardware)

          Agent Armstrong (1997) (2D sprites in a 3D world)
          Battle Arena Toshinden 3 (1996) (60 fps mode is optional and non-textured)
          BattleSport (1997) (Some items are 2D sprites)
          Blockids (1996) (Static 2D backgrounds and 2D characters; fully 3D table)
          Bloody Roar (1997)
          Bloody Roar 2: Bringer of the New Age (1999)
          Boxing (2000)
          Colin McRae Rally (1998) (Hidden feature and it’s limited to Time Trial and Rally modes)
          Critical Blow (1997)
          Crime Killer (1998)
          Dance Dance Revolution 5th Mix (2001)
          Dead or Alive (1998)
          Doraemon: Nobita to Fukkatsu no Hoshi (1996) (Player’s characters and items are 2D sprites)
          Dynasty Warriors (1997)
          Ehrgeiz (1998)
          Einhander (1998) (2D gameplay)
          Fighters’ Impact (1997)
          Fighting Illusion K-1 GP 2000 (2000)
          Fighting Illusion V: K-1 Grand Prix ’99 (1999)
          Fighting Illusion: K-1 Grand Prix ’98 (1998)
          Finger Flashing (1999) (Just the floor is 3D but it scrolls at 60 fps when you run)
          Floating Runner: Quest for the 7 Crystals (1996)
          Forsaken (1998)
          Funky Boxers (2002)
          G-Darius (1998) (Bullets and other items are 2D sprites; 2D gameplay; slowdown may be heavy)
          Ganbare Goemon: Kurunara Koi! Ayashige Ikka no Kuroi Kage (1998)
          Garou Densetsu Wild Ambition (1999)
          Gauntlet Legends (2000) (60 fps but with occasional slowdown)
          Geom Cube (1994) (Bare bones Blockout-esque 3D graphics but solid 60 fps nonetheless)
          Genei Tougi: Shadow Struggle (1996)
          Goiken Muyou II (1998)
          Gran Turismo (1997) (Hidden Hi-Fi mode, which is Time Trial-only and limited to a few tracks)
          Hard Blow (1997)
          Hermie Hopperhead: Scrap Panic (1995) (3D bonus levels are solid 60 fps)
          Hover Racing (1997) (Net Yaroze homebrew game)
          Hyper Final Match Tennis (1996)
          I.Q. Final (1998) (Empty background; fully 3D table and character)
          I.Q.: Intelligent Qube (1997) (Empty background; fully 3D table and character)
          Invasion From Beyond (1998)
          iS: Internal Section (1999)
          Jonah Lomu Rugby (1997) (The players are 2D sprites but the rest is 3D at solid 60 fps)
          K-1 World Grand Prix 2001 Kaimakuden (2001)
          Kamen Rider (1998)
          Kamen Rider Agito (2001)
          Kamen Rider Kuuga (2000)
          Kamen Rider Ryuki (2002) (60 fps but with occasional slowdown)
          Kamen Rider V3 (2000)
          Kensei: Sacred Fist (1998)
          Kickboxing (2001)
          Klonoa: Door to Phantomile (1997) (Characters and several items are 2D sprites; 2D gameplay)
          Kula World (1998)
          Landmaker (1999) (Only the console-exclusive modes are 3D; bare bones graphics but solid 60 fps)
          Lattice: 200EC7 (2000)
          Mad Stalker: Full Metal Force (1997) (Only the floor is 3D)
          Magical Date: Doki Doki Kokuhaku Daisakusen (1997) (Most of the mini-puzzles run at 60 fps)
          Micro Machines V3 (1997)
          Mortal Kombat 4 (1998)
          Moto Racer (1997) (30+ variable frame rate reaches 50-60 fps in some spots and often in time trial)
          Motor Toon GP R (1996) (Motor Toon Grand Prix 2’s mini-game)
          Motorhead (1998) (60 fps mode is optional and limited to 2 AI cars)
          Muppet RaceMania (2000)
          N2O: Nitrous Oxide (1998)
          Night Raid (2002) (Some backgrounds and items are 2D; 2D gameplay)
          Omega Boost (1999)
          One on One (1998)
          Philosoma (1995) (Backgrounds are 3D for the most part)
          Pong: The Next Level (1999) (30 fps prior and after the match but solid 60 fps during the gameplay)
          PowerSlave (1997) (30+ variable frame which peaks at 60 fps in some areas)
          R-Type Delta (1998) (2D gameplay)
          Rapid Racer (1997)
          Rascal (1998)
          RayCrisis (2000) (60 fps but with occasional slowdown)
          RayStorm (1996) (60 fps but with occasional slowdown)
          RC de GO! (2000)
          Ridge Racer Turbo (1998) (R4: Ridge Racer Type 4 bonus disc; the arcade game limited to 2 AI cars)
          Rival Schools (1998)
          Running Wild (1998)
          Sanvein (2000)
          Shake Kids (1998) (2D sprites in a 3D world; combo screen run at 30 fps, the rest of the game is 60 fps)
          Shin Nippon Pro Wrestling: Toukon Retsuden 2 (1996) (Using a cheat, single matches-only, no background and no judge)
          Shin Nippon Pro Wrestling: Toukon Retsuden 3 (1998) (Optional, single matches-only and no judge)
          Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (1999)
          Skeleton Warriors (1996) (Characters and several items are 2D sprites; 2D gameplay)
          SlamScape (1996)
          Street Fighter EX 2 Plus (1999)
          Street Fighter EX Plus Alpha (1997)
          Street Racer Extra (1996)
          Striker – World Cup Premiere Stage (1995) (The players are 2D sprites but the rest is 3D at solid 60 fps)
          Tekken (1995)
          Tekken 2 (1996)
          Tekken 3 (1998)
          Tempest X3 (1996)
          The Granstream Saga (1997)
          The Helicopter (2000)
          Trash It (1997) (50 fps PAL-only release, characters are 2D sprites; 2D gameplay)
          Thunder Force V: Perfect System (1998) (Enemies and some background objects are 3D)
          Tobal 2 (1997)
          Tobal No. 1 (1996)
          Tomba! (1997) (Characters and several items are 2D sprites)
          Umihara Kawase Shun (1997) (All platforms are 3D)
          Umihara Kawase Shun: Second Edition (2000) (All platforms are 3D)
          Victory Boxing (2000)
          Virtual Hiryu no Ken (1997)
          Vs. (1997)
          Xevious 3D/G (1997)
          XI [sai]/ Devil Dice (1998)
          XI [sai] Jumbo (1999)
          Zen-Nippon Pro Wrestling: Ouja no Kon (1999)
          Zero Divide 2: The Secret Wish (1997)

          Total: 109 games

      • PlayStation4Life!

        well, the Black Ops did and the No Man’s Sky will be at 60fps :).

        • companyoflosers

          i think we are talking about a CONSISTENT frame rate here, not the maximum that it only ever hits during the least demanding parts of the game.

          • PlayStation4Life!

            Consistent is hard, Bayonttea 2 for example, 60fps but sometimes gone low as 23fps yet barely anyone criticize it. Better to just hit the 60fps and no one would dare to complain about.

          • companyoflosers

            so? should it not be done simply because its hard? if a game CAN reach 60fps but spends the majority of screen time when there is action going on around 30fps, but gets to 60fps when nothing is happening, should it be called a 60fps game? i really dont think it should unless it spends the majority of play time at or near 60fps. i dont considering it a 60fps game unless it spends the majority of its time above at least 50 fps. it can hit 30fps during demanding sections but only for a few seconds. if we cant keep it at a consistent frame rate, they need to sacrifice some visual fidelity for stability. too many games these days are selling on its 1080p 60fps boasting but rarely live up to that.

          • PlayStation4Life!

            They don’t need to sacrifice the visual tbh, just downscaled the resolution and the games will running beautifully with awesome 60FPS.
            It work for Uncharted 4 Multiplayer and No Man’s Sky. So why not Horizon Zero Dawn and other games 😛 ?

    • companyoflosers

      yes but they wont back down from this whole 1080p pissing contest they think they have going with microsoft. shame really because if they focused on stability, the games would be alot more fun and honestly, sony is the only one of the three who seems to think the others are competing for resolution. sure microsoft sees the importance but they wont let it compromise a game. nintendo is… just nintendo.

  • I_LIKE_IT

    If true be interesting to see how the OS handles tasks running on one core instead of two.

  • michaelknight31

    With everybody caring about what games are at 1080p ps4 probably will not last long and make sony put out ps5 sooner than later

    • Thenameless685

      well considering amd said that next year their apu are gonna be comparable to a ps4 i doubt it would take long especially since pc are leaving behind gddr5 for gddr5x or hbm next year for graphics cards

  • Gizmo

    Need to see official confirmation.