This generation has been filled with remastered titles from the past generation. Games that just came out a few months ago are finding a second wind on the PS4 and Xbox One. Just this week alone we received an announcement for the Resident Evil HD Remaster and an unofficial announcement for Sleeping Dogs: Definitive Edition. Naturally, there has been a lot of backlash against these remasters with gamers expressing their opinions about the state of the new generation. Today, I’m going to address some of these concerns.
Use those resources to further development of an already existing project, or begin a new one!
Yes, most of these remakes are coming from games you played on last-generation consoles from developers you know and maybe love, but not all of them are retreading the same waters by going back and remastering their games.
Let’s take Tomb Raider: Definitive Edition for example. The original Tomb Raider, which was released for PS3 and Xbox 360 in 2013, was developed by Crystal Dynamics. While that may be the case for some of the Tomb Raider: Definitive Edition elements, we learned that the majority of the work was handed off to United Front Games, the Sleeping Dogs developer, and Nixxes Software. As we reported last December, Nixxes was the developer who worked on the PS4 version while United Front Games was hard at work on the Xbox One version.
Although that may not be true for all the next-gen remasters. The Last of Us: Remastered is a case where this isn’t true and the original team did in fact work on both iterations. However what needs to be remembered is that some of these studios have more than one team and are rarely working on just one game. Like we found out in November of last year, one of the teams at Naughty Dog was developing Uncharted 4: A Thief’s End while the other team was prepping The Last of Us: Remastered. Naughty Dog developer Neil Druckmann even addressed fans who were concerned that this would take away from other projects:
We have multiple projects going. We never were able to fully staff two completely independent teams. At this point, I don’t think we’ll probably get there. We’ve got the Uncharted project, which we’ve talked about, we’ve got DLC for The Last of Us, and we’ve got the remastered version [of The Last of Us]. We’ve got other projects in the works that are in the very early stages. We have at least four different pretty significant things going on right now.
We’re getting old games instead of new games!
This is actually a pretty valid argument. It’s true that this year has seen a lot of last-to-current generation remasters and even remakes, although that isn’t stopping the development of sequels to your favorite games. In fact, it’s probably helping them. Developers who may be working on remasters for the new set of consoles are getting experience with these devices that they might not have gotten before. With these remasters, they’re able to test out new effects and tinker with the systems so that when they go back to developing a new IP or sequel to a well-received game, they have an idea of what makes these consoles tick and what can or can’t be done on them.
Think of it like this: Would you prefer Naughty Dog jumped straight to a new PS4 game or work on The Last of Us: Remastered to get some experience with the console so their new games could be as good as possible?
Another thing that should be said is the games that have been delayed thus far — The Witcher 3: Wild Hunt, Evolve, The Order: 1886, Dying Light, Battlefield: Hardline, and Driveclub — probably could have been rushed to meet their original release dates. However, how many of gamers would want to play a product that didn’t receive the proper TLC it deserved just so it could make a deadline? Battlefield 4 set an example for developers: Nobody wants a product that is buggy at launch and even a few months after launch. Thankfully EA learned their lesson and decided to delay Battlefield Hardline so they could work on it some more.
I’m not going to buy it!
That decision is entirely up to you. If you’ve already purchased these games on your last-generation console or PC then this probably isn’t for you. Having said that, it would be rude to criticize those who are interested in Sleeping Dogs, Tomb Raider, or any future remaster. These remasters are mainly meant to introduce a new audience of gamers, ones who might have skipped the games last gen to avoid this same scenario, to some of the titles that defined the PS3 and Xbox 360 generation.
Furthermore, game developers and publishers could use these remasters as a way to get more people interested in potential sequels. Of the remasters we have so far — Tomb Raider, Last of Us, Sleeping Dogs, and GTA V — Tomb Raider and Sleeping Dogs both have sequels coming out while Naughty Dog is developing Uncharted 4 and two other unannounced projects. It’s safe to say that the people who purchase and enjoy The Last of Us: Remastered will be those same people buying The Last of Us 2, Uncharted 4, or whatever Naughty Dog has cooking behind the scenes.
What are your opinions on next-gen remasters? Let us know in the comments below.