Sony has taken great care of customizing the PlayStation 4 for games to the extent that there are no “performance bottlenecks”, according to Killzone Shadow Fall developer Guerrilla Games. The studio’s Technical director Michiel Van Der Leeuw said in a recent interview:
“We’ve got the right amount of memory, video card; everything’s balanced out. It was a very conscious effort to make sure that –- with the speed of the memory, the amount of compute units, the speed of the hard drive -– there would not be any bottlenecks.”
Of course, it’s not unexpected for a Sony-owned first party developer like Guerrilla to say good things about the PlayStation 4. Guerrilla was one of the developers who participated in the creation of the PS4 console and the selection of its hardware architecture.
First party developers like Guerrilla knew the full PlayStation 4 specs from the get go, while third parties learned that the console would pack 8 GB of RAM when the it was officially announced. Up until then, Sony told third parties that the PS4 would have “only” 4 GB memory.
Sony has gone out of their way to point out that the PlayStation 4 console was made with developers in mind, and that while it’s based on standard PC hardware, it’s still a console at heart.