During the development of the PlayStation 4, Sony went to its first party developers and asked for feedback, and it looks like they got a lot of that. Both in terms of system architecture and the DualShock 4 controller, developers like Guerrilla and Evolution Studios helped make the PlayStation 4 and the DualShock 4 what it is today.
DriveClub developer Evolution Studios’ Scott Kirkland recently revealed how they worked with Sony to develop the PlayStation 4 controller and make sure it’s a good fit for racing games.
Kirkland said that they pushed Sony to add a high frequency gyroscope, which allows for precise controls when using the DualShock 4 as a steering wheel in a racing game.
Kirkland added that they made their own PlayStation 4 controller prototypes to show Sony what they wanted. He said:
“We had prototypes that demonstrated that the really high frequency gyros were the ones that allowed us to chuck the controller around like a steering wheel, and the ones Sony were considering meant you had to rely on accelerometers to compensate for that.”
Evolution Studios used a version of MotorStorm to fine tune their PlayStation 4 controller input, and used the game to demonstrate to Sony the benefits of more accurate analog control sticks.