Sony has time and again said that PlayStation 4 was designed with gaming and game developers in mind. The old PS3 had tons of issues when it came to game development, as Sony settled on exotic hardware that took developers a lot of time to figure out. As a result, multiplatform titles on the PS3 usually under-performed.
And Sony knew this as far as back in 2007. The lead architect on the PlayStation 4, the guy pretty much in charge of everything about the console, Mark Cerny, put it frankly in a recent interview, saying:
“Clearly we had some issues with PlayStation 3. The biggest thing was that we didn’t want the hardware to be a puzzle that programmers would be needing to solve to make quality titles.”
He added that when he got in charge of developing the PlayStation 4, he started looking at x86 (PC-based) processors back in 2008. Sony sent out requests to game studios and third party middleware makers, asking them what they wanted for the next generation console. Most of them replied that they wanted unified memory and “at least 8 cores”. The PlayStation 4 packs an 8 core processor and 8 GB of unified RAM.
However, not everyone is happy about the PlayStation 4 specs. Recently, a developer called the PS4 “meh”, while graphics juggernaut Nvidia said that the PlayStation 4 specs are outdated.